package com.mathdroid.model.abilities.specs.sniper;

import com.mathdroid.model.abilities.Ability;

public final class Crouch extends Ability {

	/**
	 * Generated UID.
	 */
	private static final long serialVersionUID = 358764863466045834L;

	public Crouch() {
		this.setName("Crouch");
		this.setIconName("showcover");
		this.setDescription(
				"Crouches in place, taking cover if used behind an " +
				"object that provides cover. Crouching enables the use " +
				"of cover-only abilities, and so long as you remain " +
				"down behind a cover object, most ranged attackers " +
				"strike your cover instead.");
		this.setCooldownMs(1000d);
		this.setUsedForOptimization(false);
		
		this.setTrainableLevel(1);
	}

	@Override
	public double getMinPeriodic() {
		return 0;
	}

	@Override
	public double getMaxPeriodic() {
		return 0;
	}

	@Override
	public double getMinDirect() {
		return 0;
	}

	@Override
	public double getMaxDirect() {
		return 0;
	}

}
